After being introduced to the street scene brief, I used google maps to wonder around Asia looking for an interesting place to potentially model. I picked three street locations, one in Thailand, one in Japan, and one in South Korea. I mind-mapped all of these locations with details like what I thought gave the street … Continue reading Street Scene
Category: 3D Tools
UV Unwrap
To give our models texture, we use a process called UV unwrapping, which allows us to project a texture map on to a 3D object. We start this process after we have completely finished modelling our object When in 3ds Max: First, we have to add another modifier to our finished model, called ‘UVW Unwrap’. … Continue reading UV Unwrap
Crate Asset
To make the crate asset, I started by creating a single box and editing from there. Using the inset and extrude tools, I created the 'supports' around the edges of the box, pulling the edges in and making sure to set the extrude amount to a minus number so the face was pulled in, not … Continue reading Crate Asset
Coke Bottle
The first project I made using 3ds Max was a coke bottle. I started by creating a plane and then I projected my reference image onto it. Then, after setting up 2 different viewports (front and perspective), I placed it directly in the centre of my work space. I then made a cylinder roughly the … Continue reading Coke Bottle
Mesh Theory and Basic Shortcuts
Mesh theory is the idea that every 3D object is made up of vertices, edges, and faces on an x/y/z axis. Vertices are points that describe the corners of geometric shapes. When editing in a 3D program, they can be selected and manipulated easily to change the shape of a model. The edges are the … Continue reading Mesh Theory and Basic Shortcuts