Modelling and Animation

Animators can work within a few different types of animation; 2D, 3D, stop-motion, computer generated, and stop-frame. But their job is still the same – to give life to characters and creatures; portraying their movement and behaviour using animation software packages. 2D animators create characters, environments, frames and scene transitions – essentially focusing on bringing ideas and concepts (from storyboards and concept art) to life. The have to be well versed in Photoshop and Illustrator, have good drawing skills, and have a good concept of aesthetics and graphic design. 3D animators use specialist software to create 3D images which, when put into sequence, produce an illusion of three-dimensional movement.

Like actors, animators can be “cast” for their special skills, maybe they’re especially good at animating dialogue, animals, or something ultra-specific like water. Sometimes they can also be casted for their technical skills rather than their artistic ability. All animators, 2D and 3D, need to have acting skills and a knowledge of drawing to aid them in animating characters and emotions accurately. Having an interest or a background in filmmaking is also somewhat of a requirement so they are able to understand the way films are formatted. Animators must also have a complete understanding of structure, movement and timing. Overall, artistic/design qualities are usually the most important thing for animators, maybe slightly more for 2D animators than 3D animators/modellers. To work competently in a professional environment, animators need to be self-motivated, be able to stick to schedules and adapt to time changes/restrictions. Being able to communicate clearly is also imperative, as it is for most job roles.

An animation, film or illustration degree is normally needed for 2D animators. Also some relevant 2D/ drawn animation experience will help when searching for employment. For some studios though, having amazing drawing skills can become a second priority; knowledge of the programs and computer packages may be of more importance. For 3D animators, the more technical side of animation is the priority, so a qualification in computer animation or computer science would probably get you hired. There are a huge variety of qualifications that can lead to a career in 3D modelling, such as civil or mechanical engineering, industrial design, computer graphics/science, architecture, or something like sculpture, art,  woodwork or ceramics. For all of these roles, having a show reel is very important. Being able to showcase all your work, both professional and personal, demonstrates your creative ability and understanding to potential employers. You will be hired on the strength of your work, sometimes a good show reel can aid in getting you an animators position even without a degree. The pay range for animators is £17,000-£20,000 starting, £30,000-£35,000 on an average, and senior animators earn £36,000+.

Personally I am imaginative, self-motivated, can stay calm under pressure and have an interest and knowledge of filmmaking; these skills would allow me to lend my hand to animation/modelling. I pay attention to detail, I understand emotions and have a concept of graphic design and its principles. I would need to work on my traditional art skills and build a knowledge of more 2D and 3D programs. I could build up a show reel and possibly attend university in one of the aforementioned areas.

More Info:

 

https://creativeskillset.org/creative_industries/animation/job_roles/353_animator_2d_computer_animation

https://creativeskillset.org/creative_industries/animation/job_roles/370_animator_3d_computer_animation

https://www.prospects.ac.uk/job-profiles/animator

https://creativeskillset.org/creative_industries/animation/job_roles/366_cg_modeller

https://learn.org/articles/What_are_the_Job_Duties_of_a_2D_Animator.html

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