To give our models texture, we use a process called UV unwrapping, which allows us to project a texture map on to a 3D object. We start this process after we have completely finished modelling our object When in 3ds Max: First, we have to add another modifier to our finished model, called ‘UVW Unwrap’. … Continue reading UV Unwrap
Month: October 2017
Crate Asset
To make the crate asset, I started by creating a single box and editing from there. Using the inset and extrude tools, I created the 'supports' around the edges of the box, pulling the edges in and making sure to set the extrude amount to a minus number so the face was pulled in, not … Continue reading Crate Asset
Coke Bottle
The first project I made using 3ds Max was a coke bottle. I started by creating a plane and then I projected my reference image onto it. Then, after setting up 2 different viewports (front and perspective), I placed it directly in the centre of my work space. I then made a cylinder roughly the … Continue reading Coke Bottle
Age Ratings and Video Game Violence
Since the early 90’s people have had concerns about the suitability of video games. When more and more games that depicted graphic violence (such as Doom and Mortal Kombat) were released, many people started to rethink their view of video games and the target audiences. In 1993 parents and legislators became overly concerned after a … Continue reading Age Ratings and Video Game Violence
Audio Designers
Audio designers work to create the soundtrack for a game; including the music, sound effects, character voices, and spoken instructions. The audio designer will work to a brief and produce the sound design for the game, this involves composing, compiling, and recording music and character voices. They are responsible for sourcing sound effects, whether real … Continue reading Audio Designers
Programmers
Game programmers work in the development process. They design and write the code that controls the game and allows it to run. They take and adapt some ready-made code from libraries and also write some of their own custom code to create the engine of the game. Game development is a very complex process, so … Continue reading Programmers
Elements of a Portrait
The four main elements of a portrait are the face, pose, clothing, and location. Taking a picture of someone's face (a typical portrait) can portray which emotion your model is feeling, or express their personality/character. Focusing on the model's pose could again hint to emotion, and in fashion photography, show off the clothes. The model's … Continue reading Elements of a Portrait
White Balance
White balance is the process of colour correcting, or removing unrealistic colour casts, so white will be rendered white. Your camera has to take in to account the colour temperature of the light source in your scene. It controls the colour balance of your images by adding red or blue light to balance out the … Continue reading White Balance
Mesh Theory and Basic Shortcuts
Mesh theory is the idea that every 3D object is made up of vertices, edges, and faces on an x/y/z axis. Vertices are points that describe the corners of geometric shapes. When editing in a 3D program, they can be selected and manipulated easily to change the shape of a model. The edges are the … Continue reading Mesh Theory and Basic Shortcuts